You control both brothers at the same time, with the left stick and trigger moving the elder brother and making him interact with objects, while the same controls on the right manipulate the younger of the two. This task also introduces us to the game's most eye-catching innovation: it's a single-player co-op game. We see them lose their mother in the opening scene, and then skip forward to them wheeling their sick father to the local doctor. Brothers: A Tale of Two Sons puts the player in control of two nameless siblings, living by the sea in a quaint and gently fantastical kingdom. It's also a moment that's very difficult to talk about, as it comes very close to the end of Starbreeze's compact adventure, and its details are tangled in potential spoilers. It's one of those moments, the ones you'll remember in years to come, a moment of revelation where you suddenly see how various threads of the game have woven together. There's one moment that stands out above all the others, though. Brothers is a game of moments: moments of quiet beauty, moments of joyful levity, moments of cloying dread.
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